I played this game in its Kongregate release. Newgrounds does it much better justice - the game runs smoother here, and full screen makes the game so much easier on the eyes. Props for taking the time to add the full screen feature rather than just doing a simple copy/paste from the Kongregate release.
The game is, as expected, excellent.
While in principle the combat system remains largely unchanged from EBF 2 and 3, the changes to the status effects are extremely good. Wet and its interaction with elemental weaknesses is particularly cool, as is stagger, which makes multi-hit moves functionally different from single hit ones, rather than just cosmetically so. All ailments and buffs are handled in a consistent and transparent manner (this is rare, even in commercial RPGs, and it is a step up from EBF3). And this game's in-battle character swapping system is more strategically interesting and quite frankly makes a lot more sense than how "real" RPGs generally do them.
The plot is not inspired, but apart from the excessively deus ex machina-y ending, it never annoyed me. Much of the player characters' dialogue is funny, though most of the NPCs are boring - more back and forth dialogue might be nice (and the party simply being cynical of the NPCs' ineptitude doesn't count).
I will say that the beginning of the game could have been smoothed out for non-EBF3 veterans, particularly by making sure none of the initial equipment has the "randomly casts ___" property, and also by reworking the layout of the first town so that a road sign is immediately available. My roommate was confused at the start and I don't blame him.
In any case, this game provides about 30 hours of complicated and yet fair turn based strategy and resource management. This is a rare mix to achieve. I strongly suggest Epic difficulty mode, as it forces you to explore and utilize the plethora of strategic options that the game has to offer.